

Muscle car: 10 gas use, medium repair, medium health, high speed Hybrid: 6 gas use, high repair, low health, high speedĪverage car: 8 gas use, high repair, low health, high speed I lost a run figuring that out the hard way. A low strength character will take upwards to 30 tries. Take note that you need a character with very high strength to start the chainsaw on the first couple tries. Since the chainsaw has been buffed recently, it's now viable to plow through zombies if you are in a crowded room making loot runs much easier if you can spare the gas on the extreme difficulties. I recommend pipe bonbs over grenades since they are cheaper and more plentiful than grenades even though they have a smaller blast radius. Also, buy a stack of 5 pipe bombs if you can as a priority in case you are about to get cornered in a siege.
Dsyp death road to canada upgrade#
So stick with two people to stockpile food to buy an OP gun and ammo for it, or you can buy every stat upgrade at every trading post to make your characters into killing machines. This shotgun mows down groups of zombies per shot same with the auto shotgun which is 30 food. If you don't have 65 food in stock, the Bad DAWG which is a shotgun can be bought for 40 food. Heck, even the AK47 is good enough to do that. If you manage to save 65 food for the minigun and have rifle ammo saved up the final siege is incredibly easy. Stocking up on food is great since you can bribe bandits with a small bit of food if you can't afford the health loss or you don't have the PARANOID perk. Starting off with my two characters, I've found it easier to not get another teammate until about 3-5 days left of driving to stockpile food. NOTE: If the "car nut" perk ever gets tweaked, the starting car can be different than the normal 8 gasoline car.
Dsyp death road to canada how to#
Here is the link to a character guide I helped co-author on the perk combinations if you want further details on how to build a certain character. Have some custom characters with the GUN COLLECTOR perk as well in case you need some guns/ ammo and then kill them off. I usually have them join, give me my 7 med kits, and kill them off as the medkits can be a game changer if you are fine with weapons and food but not meds. Another tip is to create several custom characters with the HEALTH CARE perk (but don't have them start with the team, stick with your two main characters) as it gives 7 medkits to my team. The only drawback is the -3 to your maximum morale so don't pair that perk with somone who is a bandit.

It maxes out wit, composure, attitude, and loyalty. Another good perk in case you don't want to use those is the civilized perk. The starting car is nice as it'll never be a big van which will drain your gas supply. Levelling up shooting is great since it allows for bullets to blast through multiple zombies per shot which saves ammo as well as some very nice events where you hunt animals for 12 food which can save your run. The paranoid perk is overpowered as it not only allows you to get out of fire sitiuations and bandit raids with little to no trouble but it also shows if new allies are being truthful about their stats and whether or not they'll betray you. I usually would go with a medic person instead of the shooter but if you know how to make your way around zombies, a medic is not really needed. In my experience i found that two of the best custom starting characters to pair with for me are a car nut/ paranoid person and the gun collector with calm under fire. Sure it's nice and all to pick 2 random characters and start a game but eventually after several losses, you just want to win, don't ya? Losing sucks, we've all been there now we just want to win.
